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Text File  |  1998-04-15  |  65KB  |  2,158 lines

  1. # LEVEL FILE
  2.  
  3. [ENVIRONMENT]
  4.  
  5. PLAYER: 2177 384 0 715 -1 3 600 166 0
  6. LEVEL_NAME: "Death Asylum"
  7.  
  8. FLOORS:    1,0,0,20
  9. FILE_BASE: mellev3.flr
  10.  
  11. CEILINGS:  1,256,1,20
  12. FILE_BASE: mellev3.cel
  13.  
  14. WALLS:     1,0,0,0
  15. FILE_BASE: mellev3.wal
  16.  
  17. # format exists, y_pos, height, wind_factor, attr
  18.  
  19. TOP_BACKGROUND:    1,0,100,1,0
  20. FILE_BASE:         redsky.pcx
  21.  
  22. BOTTOM_BACKGROUND: 0,100,100,1,0
  23. FILE_BASE:         redsky.pcx
  24.  
  25. PALETTES:  1,0,0,0
  26. FILE_BASE: default.pal
  27.  
  28. [WORLD_OBJECTS]
  29.  
  30.  
  31. NUMBER_OF_OBJECTS: 66
  32.  
  33. # ////////////////////////////////////////////////////////////////////////////
  34.  
  35.  
  36. # a avant garde alien terminal silver computer terminal
  37.  
  38. OBJECT_NAME:   36
  39. PROPERTIES:    1,8,8,1,2,2,0,42,92,1,1,8,2,1
  40. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  41.  
  42. ANIM_SEQ_NEUTRAL: 1,0
  43. ANIM_SEQ_MOVE:    0
  44. ANIM_SEQ_DIE:     0
  45. ANIM_SEQ_HIT:     0
  46. ANIM_SEQ_FIRE:    0
  47.  
  48. FILE_BASE: ctrm.pcx
  49.  
  50.  
  51. # ////////////////////////////////////////////////////////////////////////////
  52.  
  53.  
  54. # a tri power ceiling light blue
  55.  
  56. OBJECT_NAME:   16
  57. PROPERTIES:    0,1,2,2,2,0,0,88,22,2,1,0,0,0
  58. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  59.  
  60. ANIM_SEQ_NEUTRAL: 1,0
  61. ANIM_SEQ_MOVE:    0
  62. ANIM_SEQ_DIE:     0
  63. ANIM_SEQ_HIT:     0
  64. ANIM_SEQ_FIRE:    0
  65.  
  66. FILE_BASE: c9lite.pcx
  67.  
  68.  
  69.  
  70. # ////////////////////////////////////////////////////////////////////////////
  71.  
  72.  
  73. # a silver animating red becon
  74.  
  75. OBJECT_NAME:   20
  76. PROPERTIES:    0,1,4,4,2,0,0,18,62,4,1,0,0,0
  77. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  78.  
  79. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  80. ANIM_SEQ_MOVE:    0
  81. ANIM_SEQ_DIE:     0
  82. ANIM_SEQ_HIT:     0
  83. ANIM_SEQ_FIRE:    0
  84.  
  85. FILE_BASE: 1becon.pcx
  86.  
  87.  
  88. # ////////////////////////////////////////////////////////////////////////////
  89.  
  90.  
  91.  
  92. # the anodized blue ceiling track lighting
  93.  
  94. OBJECT_NAME:   17
  95. PROPERTIES:    1,8,8,1,2,2,0,92,32,1,1,0,0,0
  96. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  97.  
  98. ANIM_SEQ_NEUTRAL: 1,0
  99. ANIM_SEQ_MOVE:    0
  100. ANIM_SEQ_DIE:     0
  101. ANIM_SEQ_HIT:     0
  102. ANIM_SEQ_FIRE:    0
  103.  
  104. FILE_BASE:  4lite.pcx
  105.  
  106.  
  107.  
  108. # ////////////////////////////////////////////////////////////////////////////
  109.  
  110.  
  111. # a hanging garage frosted glass light
  112.  
  113. OBJECT_NAME:   6
  114. PROPERTIES:    1,8,8,1,2,2,0,92,32,1,1,0,0,0
  115. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  116.  
  117. ANIM_SEQ_NEUTRAL: 1,0
  118. ANIM_SEQ_MOVE:    0
  119. ANIM_SEQ_DIE:     0
  120. ANIM_SEQ_HIT:     0
  121. ANIM_SEQ_FIRE:    0
  122.  
  123. FILE_BASE: 6lite.pcx
  124.  
  125.  
  126.  
  127. # ////////////////////////////////////////////////////////////////////////////
  128.  
  129.  
  130. # the skelaton
  131.  
  132. OBJECT_NAME:   3
  133. PROPERTIES:    1,8,56,6,2,2,16,56,72,5,2,0,0,0
  134. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  135.  
  136. ANIM_SEQ_NEUTRAL: 1,0
  137. ANIM_SEQ_MOVE:    4,0,1,0,2
  138. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  139. ANIM_SEQ_HIT:     2,3,0
  140. ANIM_SEQ_FIRE:    4,4,5,4,0, 1,1
  141.  
  142. FILE_BASE: skelsp.pcx
  143.  
  144.  
  145.  
  146.  
  147. # ////////////////////////////////////////////////////////////////////////////
  148.  
  149. #ded 209
  150.  
  151. OBJECT_NAME:   2
  152. PROPERTIES:    1,8,56,6,2,2,16,72,80,4,2,0,0,0
  153. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  154.  
  155. ANIM_SEQ_NEUTRAL: 1,0
  156. ANIM_SEQ_MOVE:    4,0,1,0,2
  157. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  158. ANIM_SEQ_HIT:     2,3,0
  159. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  160.  
  161. FILE_BASE: dedsp.pcx
  162.  
  163.  
  164. # ////////////////////////////////////////////////////////////////////////////
  165.  
  166. # the bmf
  167.  
  168. OBJECT_NAME:   1
  169. PROPERTIES:    1,8,60,6,2,2,16,64,64,4,3,0,0,0
  170. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  171.  
  172. ANIM_SEQ_NEUTRAL: 1,0
  173. ANIM_SEQ_MOVE:    4,0,1,0,2
  174. ANIM_SEQ_DIE:     12,48,49,50,51,52,53,54,55,56,57,58,59
  175. ANIM_SEQ_HIT:     2,3,0
  176. ANIM_SEQ_FIRE:    3,4,5,0, 1,1
  177.  
  178. FILE_BASE: bmfsp.pcx
  179.  
  180.  
  181. # ////////////////////////////////////////////////////////////////////////////
  182.  
  183.  
  184.  
  185. # a high tech fire extinguisher
  186.  
  187. OBJECT_NAME:   7
  188. PROPERTIES:    0,1,1,1,2,0,0,16,40,1,1,0,0,0
  189. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  190.  
  191. ANIM_SEQ_NEUTRAL: 1,0
  192. ANIM_SEQ_MOVE:    0
  193. ANIM_SEQ_DIE:     0
  194. ANIM_SEQ_HIT:     0
  195. ANIM_SEQ_FIRE:    0
  196.  
  197. FILE_BASE: 1fire.pcx
  198.  
  199.  
  200.  
  201. # ////////////////////////////////////////////////////////////////////////////
  202.  
  203. # the floating turret
  204.  
  205. OBJECT_NAME:   4
  206. PROPERTIES:    1,8,32,3,2,2,16,70,44,4,2,0,0,0
  207. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  208.  
  209. ANIM_SEQ_NEUTRAL: 1,0
  210. ANIM_SEQ_MOVE:    2,0,1
  211. ANIM_SEQ_DIE:     8,24,25,26,27,28,29,30,31
  212. ANIM_SEQ_HIT:     1,0
  213. ANIM_SEQ_FIRE:    2,1,2,0, 1,1
  214.  
  215. FILE_BASE: flogns.pcx
  216.  
  217.  
  218. # ////////////////////////////////////////////////////////////////////////////
  219.  
  220. # the ceiling mounted cannon
  221.  
  222. OBJECT_NAME:   5
  223. PROPERTIES:    1,8,24,3,2,2,16,146,52,2,2,0,0,0
  224. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  225.  
  226. ANIM_SEQ_NEUTRAL: 2,0,1
  227. ANIM_SEQ_MOVE:    2,0,1
  228. ANIM_SEQ_DIE:     1,0
  229. ANIM_SEQ_HIT:     1,0
  230. ANIM_SEQ_FIRE:    2,2,0, 0,0
  231.  
  232. FILE_BASE: cguns.pcx
  233.  
  234.  
  235. # ////////////////////////////////////////////////////////////////////////////
  236.  
  237. # the  blaster mini
  238.  
  239. OBJECT_NAME:   8
  240. PROPERTIES:    0,1,8,8,2,0,0,40,16,7,2,1,1,1
  241. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  242.  
  243. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  244. ANIM_SEQ_MOVE:    0
  245. ANIM_SEQ_DIE:     0
  246. ANIM_SEQ_HIT:     0
  247. ANIM_SEQ_FIRE:    0
  248.  
  249. FILE_BASE: hblstrs.pcx
  250.  
  251. # ////////////////////////////////////////////////////////////////////////////
  252.  
  253.  
  254. # the plasma clip
  255.  
  256. OBJECT_NAME:   9
  257. PROPERTIES:    0,1,1,1,1,0,0,22,28,1,1,2,1,400
  258. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  259.  
  260. ANIM_SEQ_NEUTRAL: 1,0
  261. ANIM_SEQ_MOVE:    0
  262. ANIM_SEQ_DIE:     0
  263. ANIM_SEQ_HIT:     0
  264. ANIM_SEQ_FIRE:    0
  265.  
  266. FILE_BASE: pclp.pcx
  267.  
  268.  
  269. # ////////////////////////////////////////////////////////////////////////////
  270.  
  271.  
  272. # the chain gun ammo box
  273.  
  274. OBJECT_NAME:   10
  275. PROPERTIES:    0,1,1,1,1,0,0,62,30,1,1,2,0,50
  276. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  277.  
  278. ANIM_SEQ_NEUTRAL: 1,0
  279. ANIM_SEQ_MOVE:    0
  280. ANIM_SEQ_DIE:     0
  281. ANIM_SEQ_HIT:     0
  282. ANIM_SEQ_FIRE:    0
  283.  
  284. FILE_BASE: amo.pcx
  285.  
  286. # ////////////////////////////////////////////////////////////////////////////
  287.  
  288.  
  289. # the rocket ammo bushel
  290.  
  291. OBJECT_NAME:   11
  292. PROPERTIES:    0,1,1,1,1,0,0,36,44,1,1,2,4,10
  293. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  294.  
  295. ANIM_SEQ_NEUTRAL: 1,0
  296. ANIM_SEQ_MOVE:    0
  297. ANIM_SEQ_DIE:     0
  298. ANIM_SEQ_HIT:     0
  299. ANIM_SEQ_FIRE:    0
  300.  
  301. FILE_BASE: rktpk.pcx
  302.  
  303.  
  304. # ////////////////////////////////////////////////////////////////////////////
  305.  
  306.  
  307.  
  308. # the pipe bomb box
  309.  
  310. OBJECT_NAME:   12
  311. PROPERTIES:    0,1,1,1,1,0,0,54,58,1,1,2,3,10
  312. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  313.  
  314. ANIM_SEQ_NEUTRAL: 1,0
  315. ANIM_SEQ_MOVE:    0
  316. ANIM_SEQ_DIE:     0
  317. ANIM_SEQ_HIT:     0
  318. ANIM_SEQ_FIRE:    0
  319.  
  320. FILE_BASE: mortrs.pcx
  321.  
  322.  
  323. # ////////////////////////////////////////////////////////////////////////////
  324.  
  325.  
  326.  
  327. # the bazooka shells
  328.  
  329. OBJECT_NAME:   13
  330. PROPERTIES:    0,1,1,1,2,0,0,38,36,1,1,0,0,0
  331. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  332.  
  333. ANIM_SEQ_NEUTRAL: 1,0
  334. ANIM_SEQ_MOVE:    0
  335. ANIM_SEQ_DIE:     0
  336. ANIM_SEQ_HIT:     0
  337. ANIM_SEQ_FIRE:    0
  338.  
  339. FILE_BASE: zshells.pcx
  340.  
  341.  
  342. # ////////////////////////////////////////////////////////////////////////////
  343.  
  344.  
  345.  
  346. # inferno gel
  347.  
  348. OBJECT_NAME:   14
  349. PROPERTIES:    0,1,1,1,2,0,0,22,46,1,1,0,0,0
  350. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  351.  
  352. ANIM_SEQ_NEUTRAL: 1,0
  353. ANIM_SEQ_MOVE:    0
  354. ANIM_SEQ_DIE:     0
  355. ANIM_SEQ_HIT:     0
  356. ANIM_SEQ_FIRE:    0
  357.  
  358. FILE_BASE: infnogl.pcx
  359.  
  360.  
  361. # ////////////////////////////////////////////////////////////////////////////
  362.  
  363.  
  364. # the hand scanner
  365.  
  366. OBJECT_NAME:   15
  367. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,4,0,1
  368. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  369.  
  370. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  371. ANIM_SEQ_MOVE:    0
  372. ANIM_SEQ_DIE:     0
  373. ANIM_SEQ_HIT:     0
  374. ANIM_SEQ_FIRE:    0
  375.  
  376. FILE_BASE: scans.pcx
  377.  
  378.  
  379. # ////////////////////////////////////////////////////////////////////////////
  380.  
  381.  
  382. # a red dome light ceiling light
  383.  
  384. OBJECT_NAME:   18
  385. PROPERTIES:    0,1,1,1,2,0,0,50,22,1,1,0,0,0
  386. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  387.  
  388. ANIM_SEQ_NEUTRAL: 1,0
  389. ANIM_SEQ_MOVE:    0
  390. ANIM_SEQ_DIE:     0
  391. ANIM_SEQ_HIT:     0
  392. ANIM_SEQ_FIRE:    0
  393.  
  394. FILE_BASE: c3lite.pcx
  395.  
  396.  
  397. # ////////////////////////////////////////////////////////////////////////////
  398.  
  399.  
  400. # a yellow dome ceiling light
  401.  
  402. OBJECT_NAME:   19
  403. PROPERTIES:    0,1,1,1,2,0,0,44,22,1,1,0,0,0
  404. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  405.  
  406. ANIM_SEQ_NEUTRAL: 1,0
  407. ANIM_SEQ_MOVE:    0
  408. ANIM_SEQ_DIE:     0
  409. ANIM_SEQ_HIT:     0
  410. ANIM_SEQ_FIRE:    0
  411.  
  412. FILE_BASE: c5lite.pcx
  413.  
  414.  
  415. # ////////////////////////////////////////////////////////////////////////////
  416.  
  417. # the targeting computer
  418.  
  419. OBJECT_NAME:   25
  420. PROPERTIES:    0,1,8,8,2,0,0,74,36,4,2,4,4,1
  421. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  422.  
  423. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  424. ANIM_SEQ_MOVE:    0
  425. ANIM_SEQ_DIE:     0
  426. ANIM_SEQ_HIT:     0
  427. ANIM_SEQ_FIRE:    0
  428.  
  429. FILE_BASE: targs.pcx
  430.  
  431. # ////////////////////////////////////////////////////////////////////////////
  432.  
  433.  
  434. # dark can with warning on side
  435.  
  436. OBJECT_NAME:   27
  437. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  438. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  439.  
  440. ANIM_SEQ_NEUTRAL: 1,0
  441. ANIM_SEQ_MOVE:    0
  442. ANIM_SEQ_DIE:     0
  443. ANIM_SEQ_HIT:     0
  444. ANIM_SEQ_FIRE:    0
  445.  
  446. FILE_BASE: 7can.pcx
  447.  
  448. # ////////////////////////////////////////////////////////////////////////////
  449.  
  450.  
  451. # a white can with warning on side
  452.  
  453. OBJECT_NAME:   28
  454. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  455. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  456.  
  457. ANIM_SEQ_NEUTRAL: 1,0
  458. ANIM_SEQ_MOVE:    0
  459. ANIM_SEQ_DIE:     0
  460. ANIM_SEQ_HIT:     0
  461. ANIM_SEQ_FIRE:    0
  462.  
  463. FILE_BASE: 8can.pcx
  464.  
  465. # ////////////////////////////////////////////////////////////////////////////
  466.  
  467.  
  468. # a dark barrel
  469.  
  470. OBJECT_NAME:   29
  471. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  472. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  473.  
  474. ANIM_SEQ_NEUTRAL: 1,0
  475. ANIM_SEQ_MOVE:    0
  476. ANIM_SEQ_DIE:     0
  477. ANIM_SEQ_HIT:     0
  478. ANIM_SEQ_FIRE:    0
  479.  
  480. FILE_BASE: 9can.pcx
  481.  
  482. # ////////////////////////////////////////////////////////////////////////////
  483.  
  484.  
  485. # sliver floor vent fan
  486.  
  487. OBJECT_NAME:   37
  488. PROPERTIES:    0,1,3,3,2,0,0,64,26,3,1,0,0,0
  489. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  490.  
  491. ANIM_SEQ_NEUTRAL: 3,0,1,2
  492. ANIM_SEQ_MOVE:    0
  493. ANIM_SEQ_DIE:     0
  494. ANIM_SEQ_HIT:     0
  495. ANIM_SEQ_FIRE:    0
  496.  
  497. FILE_BASE: 2fan.pcx
  498.  
  499.  
  500. # ////////////////////////////////////////////////////////////////////////////
  501.  
  502.  
  503. # the alien weapon mini
  504.  
  505. OBJECT_NAME:   43
  506. PROPERTIES:    0,1,8,8,2,0,0,56,30,5,2,1,22,1
  507. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  508.  
  509. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  510. ANIM_SEQ_MOVE:    0
  511. ANIM_SEQ_DIE:     0
  512. ANIM_SEQ_HIT:     0
  513. ANIM_SEQ_FIRE:    0
  514.  
  515. FILE_BASE: aliens.pcx
  516.  
  517.  
  518. # ////////////////////////////////////////////////////////////////////////////
  519.  
  520. # the laser crossbow mini
  521.  
  522. OBJECT_NAME:   44
  523. PROPERTIES:    0,1,4,4,2,0,0,34,30,4,1,1,21,1
  524. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  525.  
  526. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  527. ANIM_SEQ_MOVE:    0
  528. ANIM_SEQ_DIE:     0
  529. ANIM_SEQ_HIT:     0
  530. ANIM_SEQ_FIRE:    0
  531.  
  532. FILE_BASE: bows.pcx
  533.  
  534.  
  535. # ////////////////////////////////////////////////////////////////////////////
  536.  
  537.  
  538. # the heavy blaster mini
  539.  
  540. OBJECT_NAME:   45
  541. PROPERTIES:    0,1,8,8,2,0,0,56,26,5,2,1,3,1
  542. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  543.  
  544. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  545. ANIM_SEQ_MOVE:    0
  546. ANIM_SEQ_DIE:     0
  547. ANIM_SEQ_HIT:     0
  548. ANIM_SEQ_FIRE:    0
  549.  
  550. FILE_BASE: dbblsts.pcx
  551.  
  552. # ////////////////////////////////////////////////////////////////////////////
  553.  
  554.  
  555. # the HVP mini
  556.  
  557. OBJECT_NAME:   46
  558. PROPERTIES:    0,1,8,8,2,0,0,70,22,4,2,1,6,1
  559. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  560.  
  561. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  562. ANIM_SEQ_MOVE:    0
  563. ANIM_SEQ_DIE:     0
  564. ANIM_SEQ_HIT:     0
  565. ANIM_SEQ_FIRE:    0
  566.  
  567. FILE_BASE: dshots.pcx
  568.  
  569. # ////////////////////////////////////////////////////////////////////////////
  570.  
  571.  
  572. # the flamethrower mini
  573.  
  574. OBJECT_NAME:   47
  575. PROPERTIES:    0,1,8,8,2,0,0,64,22,4,2,1,16,1
  576. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  577.  
  578. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  579. ANIM_SEQ_MOVE:    0
  580. ANIM_SEQ_DIE:     0
  581. ANIM_SEQ_HIT:     0
  582. ANIM_SEQ_FIRE:    0
  583.  
  584. FILE_BASE: flames.pcx
  585.  
  586.  
  587. # ////////////////////////////////////////////////////////////////////////////
  588.  
  589.  
  590. # the double machine gun mini
  591.  
  592. OBJECT_NAME:   64
  593. PROPERTIES:    0,1,8,8,2,0,0,54,24,5,2,1,0,1
  594. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  595.  
  596. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  597. ANIM_SEQ_MOVE:    0
  598. ANIM_SEQ_DIE:     0
  599. ANIM_SEQ_HIT:     0
  600. ANIM_SEQ_FIRE:    0
  601.  
  602. FILE_BASE: gatlns.pcx
  603.  
  604.  
  605. # ////////////////////////////////////////////////////////////////////////////
  606.  
  607. # the mortar mini
  608.  
  609. OBJECT_NAME:   66
  610. PROPERTIES:    0,1,8,8,2,0,0,18,24,8,1,1,12,1
  611. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  612.  
  613. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  614. ANIM_SEQ_MOVE:    0
  615. ANIM_SEQ_DIE:     0
  616. ANIM_SEQ_HIT:     0
  617. ANIM_SEQ_FIRE:    0
  618.  
  619. FILE_BASE: mortrsr.pcx
  620.  
  621. # ////////////////////////////////////////////////////////////////////////////
  622.  
  623. # the plasma cannon mini
  624.  
  625. OBJECT_NAME:   67
  626. PROPERTIES:    0,1,8,8,2,0,0,46,14,6,2,1,7,1
  627. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  628.  
  629. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  630. ANIM_SEQ_MOVE:    0
  631. ANIM_SEQ_DIE:     0
  632. ANIM_SEQ_HIT:     0
  633. ANIM_SEQ_FIRE:    0
  634.  
  635. FILE_BASE: plass.pcx
  636.  
  637. # ////////////////////////////////////////////////////////////////////////////
  638.  
  639. # the rocket lancher mini
  640.  
  641. OBJECT_NAME:   68
  642. PROPERTIES:    0,1,8,8,2,0,0,46,22,6,2,1,4,1
  643. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  644.  
  645. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  646. ANIM_SEQ_MOVE:    0
  647. ANIM_SEQ_DIE:     0
  648. ANIM_SEQ_HIT:     0
  649. ANIM_SEQ_FIRE:    0
  650.  
  651. FILE_BASE: rockts.pcx
  652.  
  653. # ////////////////////////////////////////////////////////////////////////////
  654.  
  655.  
  656. # the bazooka mini
  657.  
  658. OBJECT_NAME:   69
  659. PROPERTIES:    0,1,8,8,2,0,0,54,14,5,2,1,13,1
  660. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  661.  
  662. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  663. ANIM_SEQ_MOVE:    0
  664. ANIM_SEQ_DIE:     0
  665. ANIM_SEQ_HIT:     0
  666. ANIM_SEQ_FIRE:    0
  667.  
  668. FILE_BASE: zookas.pcx
  669.  
  670.  
  671. # ////////////////////////////////////////////////////////////////////////////
  672.  
  673.  
  674. # the adenine key card
  675.  
  676. OBJECT_NAME:   70
  677. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,4
  678. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  679.  
  680. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  681. ANIM_SEQ_MOVE:    0
  682. ANIM_SEQ_DIE:     0
  683. ANIM_SEQ_HIT:     0
  684. ANIM_SEQ_FIRE:    0
  685.  
  686. FILE_BASE: adens.pcx
  687.  
  688.  
  689. # ////////////////////////////////////////////////////////////////////////////
  690.  
  691.  
  692. # the bio coolant
  693.  
  694. OBJECT_NAME:   71
  695. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,7,100
  696. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  697.  
  698. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  699. ANIM_SEQ_MOVE:    0
  700. ANIM_SEQ_DIE:     0
  701. ANIM_SEQ_HIT:     0
  702. ANIM_SEQ_FIRE:    0
  703.  
  704. FILE_BASE: bios.pcx
  705.  
  706.  
  707. # ////////////////////////////////////////////////////////////////////////////
  708.  
  709.  
  710. # the green cpu enhancer card
  711.  
  712. OBJECT_NAME:   72
  713. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,128
  714. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  715.  
  716. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  717. ANIM_SEQ_MOVE:    0
  718. ANIM_SEQ_DIE:     0
  719. ANIM_SEQ_HIT:     0
  720. ANIM_SEQ_FIRE:    0
  721.  
  722. FILE_BASE: cpu2s.pcx
  723.  
  724.  
  725. # ////////////////////////////////////////////////////////////////////////////
  726.  
  727.  
  728. # the silver cpu enhancer card
  729.  
  730. OBJECT_NAME:   73
  731. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,256
  732. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  733.  
  734. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  735. ANIM_SEQ_MOVE:    0
  736. ANIM_SEQ_DIE:     0
  737. ANIM_SEQ_HIT:     0
  738. ANIM_SEQ_FIRE:    0
  739.  
  740. FILE_BASE: cpus.pcx
  741.  
  742.  
  743. # ////////////////////////////////////////////////////////////////////////////
  744.  
  745. # the crypto card
  746.  
  747. OBJECT_NAME:   74
  748. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,2,1
  749. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  750.  
  751. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  752. ANIM_SEQ_MOVE:    0
  753. ANIM_SEQ_DIE:     0
  754. ANIM_SEQ_HIT:     0
  755. ANIM_SEQ_FIRE:    0
  756.  
  757. FILE_BASE: crys.pcx
  758.  
  759.  
  760. # ////////////////////////////////////////////////////////////////////////////
  761.  
  762.  
  763. # the cytosine dna key
  764.  
  765. OBJECT_NAME:   75
  766. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,1
  767. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  768.  
  769. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  770. ANIM_SEQ_MOVE:    0
  771. ANIM_SEQ_DIE:     0
  772. ANIM_SEQ_HIT:     0
  773. ANIM_SEQ_FIRE:    0
  774.  
  775. FILE_BASE: cytos.pcx
  776.  
  777.  
  778. # ////////////////////////////////////////////////////////////////////////////
  779.  
  780.  
  781. # the guanine dna key
  782.  
  783. OBJECT_NAME:   76
  784. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,2
  785. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  786.  
  787. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  788. ANIM_SEQ_MOVE:    0
  789. ANIM_SEQ_DIE:     0
  790. ANIM_SEQ_HIT:     0
  791. ANIM_SEQ_FIRE:    0
  792.  
  793. FILE_BASE: guans.pcx
  794.  
  795.  
  796. # ////////////////////////////////////////////////////////////////////////////
  797.  
  798. # the nanite bio gel card
  799.  
  800. OBJECT_NAME:   77
  801. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,5,50
  802. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  803.  
  804. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  805. ANIM_SEQ_MOVE:    0
  806. ANIM_SEQ_DIE:     0
  807. ANIM_SEQ_HIT:     0
  808. ANIM_SEQ_FIRE:    0
  809.  
  810. FILE_BASE: nans.pcx
  811.  
  812.  
  813. # ////////////////////////////////////////////////////////////////////////////
  814.  
  815.  
  816. # the general system power card  ver 1
  817.  
  818. OBJECT_NAME:   78
  819. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,100
  820. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  821.  
  822. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  823. ANIM_SEQ_MOVE:    0
  824. ANIM_SEQ_DIE:     0
  825. ANIM_SEQ_HIT:     0
  826. ANIM_SEQ_FIRE:    0
  827.  
  828. FILE_BASE: pwrs.pcx
  829.  
  830.  
  831. # ////////////////////////////////////////////////////////////////////////////
  832.  
  833.  
  834. # the general system power card ver 2
  835.  
  836. OBJECT_NAME:   79
  837. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,200
  838. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  839.  
  840. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  841. ANIM_SEQ_MOVE:    0
  842. ANIM_SEQ_DIE:     0
  843. ANIM_SEQ_HIT:     0
  844. ANIM_SEQ_FIRE:    0
  845.  
  846. FILE_BASE: pwr2s.pcx
  847.  
  848.  
  849. # ////////////////////////////////////////////////////////////////////////////
  850.  
  851.  
  852. # the ram card
  853.  
  854. OBJECT_NAME:   80
  855. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,1,64
  856. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  857.  
  858. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  859. ANIM_SEQ_MOVE:    0
  860. ANIM_SEQ_DIE:     0
  861. ANIM_SEQ_HIT:     0
  862. ANIM_SEQ_FIRE:    0
  863.  
  864. FILE_BASE: rams.pcx
  865.  
  866.  
  867. # ////////////////////////////////////////////////////////////////////////////
  868.  
  869.  
  870. # the thymine dna card key
  871.  
  872. OBJECT_NAME:   81
  873. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,8
  874. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  875.  
  876. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  877. ANIM_SEQ_MOVE:    0
  878. ANIM_SEQ_DIE:     0
  879. ANIM_SEQ_HIT:     0
  880. ANIM_SEQ_FIRE:    0
  881.  
  882. FILE_BASE: thys.pcx
  883.  
  884. # ////////////////////////////////////////////////////////////////////////////
  885.  
  886.  
  887. # the body armor regenerative gel
  888.  
  889. OBJECT_NAME:   82
  890. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,6,50
  891. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  892.  
  893. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  894. ANIM_SEQ_MOVE:    0
  895. ANIM_SEQ_DIE:     0
  896. ANIM_SEQ_HIT:     0
  897. ANIM_SEQ_FIRE:    0
  898.  
  899. FILE_BASE: vrls.pcx
  900.  
  901.  
  902. # ////////////////////////////////////////////////////////////////////////////
  903.  
  904.  
  905. # a medical inspection device arm
  906.  
  907. OBJECT_NAME:   83
  908. PROPERTIES:    1,8,8,1,2,2,0,94,82,1,1,0,0,0
  909. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  910.  
  911. ANIM_SEQ_NEUTRAL: 1,0
  912. ANIM_SEQ_MOVE:    0
  913. ANIM_SEQ_DIE:     0
  914. ANIM_SEQ_HIT:     0
  915. ANIM_SEQ_FIRE:    0
  916.  
  917. FILE_BASE: 2arms.pcx
  918.  
  919.  
  920. # ////////////////////////////////////////////////////////////////////////////
  921.  
  922.  
  923.  
  924. # brownish single angle arm computer
  925.  
  926. OBJECT_NAME:   87
  927. PROPERTIES:    1,8,8,1,2,2,0,50,78,1,1,8,2,1
  928. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  929.  
  930. ANIM_SEQ_NEUTRAL: 1,0
  931. ANIM_SEQ_MOVE:    0
  932. ANIM_SEQ_DIE:     0
  933. ANIM_SEQ_HIT:     0
  934. ANIM_SEQ_FIRE:    0
  935.  
  936. FILE_BASE:  ftrm.pcx
  937.  
  938.  
  939. # ////////////////////////////////////////////////////////////////////////////
  940.  
  941.  
  942. # a silver coccon shell
  943.  
  944. OBJECT_NAME:   88
  945. PROPERTIES:    1,8,8,1,2,2,0,62,30,1,1,0,0,0
  946. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  947.  
  948. ANIM_SEQ_NEUTRAL: 1,0
  949. ANIM_SEQ_MOVE:    0
  950. ANIM_SEQ_DIE:     0
  951. ANIM_SEQ_HIT:     0
  952. ANIM_SEQ_FIRE:    0
  953.  
  954. FILE_BASE: bshell.pcx
  955.  
  956.  
  957. # ////////////////////////////////////////////////////////////////////////////
  958.  
  959.  
  960. # a small fat power generator
  961.  
  962. OBJECT_NAME:   89
  963. PROPERTIES:    1,8,8,1,2,2,0,100,62,1,1,0,0,0
  964. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  965.  
  966. ANIM_SEQ_NEUTRAL: 1,0
  967. ANIM_SEQ_MOVE:    0
  968. ANIM_SEQ_DIE:     0
  969. ANIM_SEQ_HIT:     0
  970. ANIM_SEQ_FIRE:    0
  971.  
  972. FILE_BASE: 1pwrplt.pcx
  973.  
  974.  
  975. # ////////////////////////////////////////////////////////////////////////////
  976.  
  977.  
  978. # a tall linky power generator
  979.  
  980. OBJECT_NAME:   90
  981. PROPERTIES:    1,8,8,1,2,2,0,56,90,1,1,0,0,0
  982. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  983.  
  984. ANIM_SEQ_NEUTRAL: 1,0
  985. ANIM_SEQ_MOVE:    0
  986. ANIM_SEQ_DIE:     0
  987. ANIM_SEQ_HIT:     0
  988. ANIM_SEQ_FIRE:    0
  989.  
  990. FILE_BASE: 2pwrplt.pcx
  991.  
  992.  
  993.  
  994. # ////////////////////////////////////////////////////////////////////////////
  995.  
  996.  
  997. # a dark batman hanging computer monitor
  998.  
  999. OBJECT_NAME:   91
  1000. PROPERTIES:    1,8,8,1,2,2,0,66,80,1,1,8,2,1
  1001. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1002.  
  1003. ANIM_SEQ_NEUTRAL: 1,0
  1004. ANIM_SEQ_MOVE:    0
  1005. ANIM_SEQ_DIE:     0
  1006. ANIM_SEQ_HIT:     0
  1007. ANIM_SEQ_FIRE:    0
  1008.  
  1009. FILE_BASE: bmon.pcx
  1010.  
  1011.  
  1012.  
  1013. # ////////////////////////////////////////////////////////////////////////////
  1014.  
  1015.  
  1016.  
  1017. # a gold dome wall light
  1018.  
  1019. OBJECT_NAME:   93
  1020. PROPERTIES:    1,8,8,1,2,2,0,24,26,1,1,0,0,0
  1021. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1022.  
  1023. ANIM_SEQ_NEUTRAL: 1,0
  1024. ANIM_SEQ_MOVE:    0
  1025. ANIM_SEQ_DIE:     0
  1026. ANIM_SEQ_HIT:     0
  1027. ANIM_SEQ_FIRE:    0
  1028.  
  1029. FILE_BASE: c6lite.pcx
  1030.  
  1031.  
  1032.  
  1033.  
  1034.  
  1035. # ////////////////////////////////////////////////////////////////////////////
  1036.  
  1037.  
  1038. # a tall cylinder alien hallogen light
  1039.  
  1040. OBJECT_NAME:   95
  1041. PROPERTIES:    1,8,8,1,2,2,0,16,84,1,1,0,0,0
  1042. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1043.  
  1044. ANIM_SEQ_NEUTRAL: 1,0
  1045. ANIM_SEQ_MOVE:    0
  1046. ANIM_SEQ_DIE:     0
  1047. ANIM_SEQ_HIT:     0
  1048. ANIM_SEQ_FIRE:    0
  1049.  
  1050. FILE_BASE: 8lite.pcx
  1051.  
  1052.  
  1053. # ////////////////////////////////////////////////////////////////////////////
  1054.  
  1055. # /////////////////////////////// WEAPONS GO HERE ////////////////////////////
  1056.  
  1057. # the rocket
  1058.  
  1059. OBJECT_NAME:   48
  1060. PROPERTIES:    32,1,17,1,1,0,0,44,34,6,5,0,0,0
  1061. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1062.  
  1063. ANIM_SEQ_NEUTRAL: 3,0,1,2
  1064. ANIM_SEQ_MOVE:    0
  1065. ANIM_SEQ_DIE:     11,6,7,8,9,10,11,12,13,14,15,16
  1066. ANIM_SEQ_HIT:     0
  1067. ANIM_SEQ_FIRE:    0
  1068.  
  1069. FILE_BASE: nrocket.pcx
  1070.  
  1071. # ////////////////////////////////////////////////////////////////////////////
  1072.  
  1073. # the red plasma
  1074.  
  1075. OBJECT_NAME:   50
  1076. PROPERTIES:    32,1,12,12,1,0,0,30,30,6,2,0,0,0
  1077. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1078.  
  1079. ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
  1080. ANIM_SEQ_MOVE:    0
  1081. ANIM_SEQ_DIE:     6,6,7,8,9,10,11
  1082. ANIM_SEQ_HIT:     0
  1083. ANIM_SEQ_FIRE:    0
  1084.  
  1085. FILE_BASE: phtons.pcx
  1086.  
  1087. # //////////////////////////////////////////////////////////////////////////
  1088.  
  1089. # the nrg disk
  1090.  
  1091. OBJECT_NAME:   53
  1092. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1093. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1094.  
  1095. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1096. ANIM_SEQ_MOVE:    0
  1097. ANIM_SEQ_DIE:     3,5,6,7
  1098. ANIM_SEQ_HIT:     0
  1099. ANIM_SEQ_FIRE:    0
  1100.  
  1101. FILE_BASE: pfirebg.pcx
  1102.  
  1103.  
  1104. # ////////////////////////////////////////////////////////////////////////////
  1105.  
  1106. # the green plasma energy pulse
  1107.  
  1108. OBJECT_NAME:   51
  1109. PROPERTIES:    32,1,9,9,1,0,0,30,24,5,2,0,0,0
  1110. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1111.  
  1112. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1113. ANIM_SEQ_MOVE:    0
  1114. ANIM_SEQ_DIE:     4,5,6,7,8
  1115. ANIM_SEQ_HIT:     0
  1116. ANIM_SEQ_FIRE:    0
  1117.  
  1118. FILE_BASE: pgplas.pcx
  1119.  
  1120.  
  1121. # ////////////////////////////////////////////////////////////////////////////
  1122.  
  1123.  
  1124. # the fire ball
  1125.  
  1126. OBJECT_NAME:   54
  1127. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1128. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1129.  
  1130. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1131. ANIM_SEQ_MOVE:    0
  1132. ANIM_SEQ_DIE:     3,5,6,7
  1133. ANIM_SEQ_HIT:     0
  1134. ANIM_SEQ_FIRE:    0
  1135.  
  1136. FILE_BASE: pfireb.pcx
  1137.  
  1138.  
  1139. # ////////////////////////////////////////////////////////////////////////////
  1140.  
  1141.  
  1142.  
  1143. # the grenade 1
  1144.  
  1145. OBJECT_NAME:   57
  1146. PROPERTIES:    32,1,20,20,1,0,0,42,36,6,5,0,0,0
  1147. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1148.  
  1149. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1150. ANIM_SEQ_MOVE:    0
  1151. ANIM_SEQ_DIE:     12,8,9,10,11,12,13,14,15,16,17,18,19
  1152. ANIM_SEQ_HIT:     0
  1153. ANIM_SEQ_FIRE:    0
  1154.  
  1155. FILE_BASE: pipe.pcx
  1156.  
  1157. # ////////////////////////////////////////////////////////////////////////////
  1158.  
  1159.  
  1160. # the smoke puff
  1161.  
  1162. OBJECT_NAME:   60
  1163. PROPERTIES:    0,1,13,13,1,0,0,18,36,13,1,0,0,0
  1164. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1165.  
  1166. ANIM_SEQ_NEUTRAL: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1167. ANIM_SEQ_MOVE:    0
  1168. ANIM_SEQ_DIE:     13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1169. ANIM_SEQ_HIT:     0
  1170. ANIM_SEQ_FIRE:    0
  1171.  
  1172. FILE_BASE: smkpfh.pcx
  1173.  
  1174. # ////////////////////////////////////////////////////////////////////////////
  1175.  
  1176.  
  1177. # the smoke puff without a hole
  1178.  
  1179. OBJECT_NAME:   61
  1180. PROPERTIES:    0,1,10,10,1,0,0,44,34,7,2,0,0,0
  1181. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1182.  
  1183. ANIM_SEQ_NEUTRAL: 10,0,1,2,3,4,5,6,7,8,9
  1184. ANIM_SEQ_MOVE:    0
  1185. ANIM_SEQ_DIE:     10,0,1,2,3,4,5,6,7,8,9
  1186. ANIM_SEQ_HIT:     0
  1187. ANIM_SEQ_FIRE:    0
  1188.  
  1189. FILE_BASE: flmpf.pcx
  1190.  
  1191. # ////////////////////////////////////////////////////////////////////////////
  1192.  
  1193. # the blue plasma energy pulse
  1194.  
  1195. OBJECT_NAME:   52
  1196. PROPERTIES:    32,1,9,9,1,0,0,44,28,6,2,0,0,0
  1197. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1198.  
  1199. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  1200. ANIM_SEQ_MOVE:    0
  1201. ANIM_SEQ_DIE:     4,4,5,6,7
  1202. ANIM_SEQ_HIT:     0
  1203. ANIM_SEQ_FIRE:    0
  1204.  
  1205. FILE_BASE: pbplas.pcx
  1206.  
  1207.  
  1208.  
  1209.  
  1210. # /////////////////////////// END WEAPONS //////////////////////////////////
  1211.  
  1212.  
  1213. [GAME_OBJECTS]
  1214.  
  1215. NUMBER_OF_OBJECTS:  163
  1216.  
  1217. OBJECT_NAME:    512
  1218. NUM_PROPERTIES: 4
  1219. PROPERTIES:     0,2,1,2
  1220. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1221.  
  1222. # These are the Inputs
  1223. NUM_PROPERTIES: 10
  1224. PROPERTIES:     0,0,0,22,29,0,5,0,0,0
  1225. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,0,0,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0
  1226.  
  1227. NUM_PROPERTIES: 10
  1228. PROPERTIES:     0,1,0,41,29,0,5,0,0,0
  1229. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,0,0,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,0,0,0
  1230.  
  1231. # These are the Outputs
  1232. NUM_PROPERTIES: 4
  1233. PROPERTIES:     0,0,0,0
  1234. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1235.  
  1236. OBJECT_NAME:    512
  1237. NUM_PROPERTIES: 4
  1238. PROPERTIES:     1,8,8,0
  1239. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1240.  
  1241. # These are the Inputs
  1242. NUM_PROPERTIES: 10
  1243. PROPERTIES:     1,0,0,30,14,0,1,0,0,0
  1244. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1245.  
  1246. NUM_PROPERTIES: 10
  1247. PROPERTIES:     1,1,1,9,9,0,29,0,0,0
  1248. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1249.  
  1250. NUM_PROPERTIES: 10
  1251. PROPERTIES:     1,2,2,13,26,0,29,0,0,0
  1252. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1253.  
  1254. NUM_PROPERTIES: 10
  1255. PROPERTIES:     1,3,3,12,12,0,29,0,0,0
  1256. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1257.  
  1258. NUM_PROPERTIES: 10
  1259. PROPERTIES:     1,4,4,32,47,0,7,0,0,0
  1260. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1261.  
  1262. NUM_PROPERTIES: 10
  1263. PROPERTIES:     1,5,5,37,56,0,7,0,0,0
  1264. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0
  1265.  
  1266. NUM_PROPERTIES: 10
  1267. PROPERTIES:     1,6,6,42,16,0,1,0,0,0
  1268. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0
  1269.  
  1270. NUM_PROPERTIES: 10
  1271. PROPERTIES:     1,7,7,44,35,0,33,0,0,0
  1272. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1273.  
  1274. # These are the Outputs
  1275. NUM_PROPERTIES: 4
  1276. PROPERTIES:     1,0,0,0
  1277. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1278.  
  1279. NUM_PROPERTIES: 4
  1280. PROPERTIES:     1,1,0,0
  1281. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1282.  
  1283. NUM_PROPERTIES: 4
  1284. PROPERTIES:     1,2,0,0
  1285. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1286.  
  1287. NUM_PROPERTIES: 4
  1288. PROPERTIES:     1,3,0,0
  1289. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1290.  
  1291. NUM_PROPERTIES: 4
  1292. PROPERTIES:     1,4,0,0
  1293. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1294.  
  1295. NUM_PROPERTIES: 4
  1296. PROPERTIES:     1,5,0,0
  1297. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1298.  
  1299. NUM_PROPERTIES: 4
  1300. PROPERTIES:     1,6,0,0
  1301. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1302.  
  1303. NUM_PROPERTIES: 4
  1304. PROPERTIES:     1,7,0,0
  1305. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1306.  
  1307. OBJECT_NAME:    512
  1308. NUM_PROPERTIES: 4
  1309. PROPERTIES:     2,2,1,2
  1310. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1311.  
  1312. # These are the Inputs
  1313. NUM_PROPERTIES: 10
  1314. PROPERTIES:     2,0,0,46,53,0,126,0,0,0
  1315. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1316.  
  1317. NUM_PROPERTIES: 10
  1318. PROPERTIES:     2,1,0,58,43,0,29,0,0,0
  1319. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1320.  
  1321. # These are the Outputs
  1322. NUM_PROPERTIES: 4
  1323. PROPERTIES:     2,0,0,0
  1324. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1325.  
  1326. OBJECT_NAME:    512
  1327. NUM_PROPERTIES: 4
  1328. PROPERTIES:     3,2,1,2
  1329. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1330.  
  1331. # These are the Inputs
  1332. NUM_PROPERTIES: 10
  1333. PROPERTIES:     3,0,0,34,24,0,7,0,0,0
  1334. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1335.  
  1336. NUM_PROPERTIES: 10
  1337. PROPERTIES:     3,1,0,37,24,0,7,0,0,0
  1338. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1339.  
  1340. # These are the Outputs
  1341. NUM_PROPERTIES: 4
  1342. PROPERTIES:     3,0,0,0
  1343. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1344.  
  1345. OBJECT_NAME:    512
  1346. NUM_PROPERTIES: 4
  1347. PROPERTIES:     4,2,2,0
  1348. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1349.  
  1350. # These are the Inputs
  1351. NUM_PROPERTIES: 10
  1352. PROPERTIES:     4,0,0,45,44,0,7,0,0,0
  1353. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0
  1354.  
  1355. NUM_PROPERTIES: 10
  1356. PROPERTIES:     4,1,1,57,18,0,29,0,0,0
  1357. ATTRIBUTES:     0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1358.  
  1359. # These are the Outputs
  1360. NUM_PROPERTIES: 4
  1361. PROPERTIES:     4,0,0,0
  1362. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1363.  
  1364. NUM_PROPERTIES: 4
  1365. PROPERTIES:     4,1,0,0
  1366. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1367.  
  1368. OBJECT_NAME:    515
  1369. NUM_PROPERTIES: 19
  1370. PROPERTIES:     0,0,128,8,-8,40,1,0,1,1,7,0,0,16,34,0,16,35,0
  1371. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1372.  
  1373. OBJECT_NAME:    515
  1374. NUM_PROPERTIES: 19
  1375. PROPERTIES:     1,0,192,10,-10,40,1,0,1,0,0,0,0,30,38,0,33,38,0
  1376. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1377.  
  1378. OBJECT_NAME:    515
  1379. NUM_PROPERTIES: 19
  1380. PROPERTIES:     2,0,128,6,-6,40,1,0,0,0,0,0,1,22,58,0,22,59,0
  1381. ATTRIBUTES:     1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1382.  
  1383. OBJECT_NAME:    515
  1384. NUM_PROPERTIES: 19
  1385. PROPERTIES:     3,0,128,8,-8,40,1,0,1,1,6,0,0,29,29,0,34,29,0
  1386. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1387.  
  1388. OBJECT_NAME:    515
  1389. NUM_PROPERTIES: 19
  1390. PROPERTIES:     4,0,64,8,-8,40,1,0,1,1,3,0,0,3,1,0,3,2,0
  1391. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1392.  
  1393. OBJECT_NAME:    515
  1394. NUM_PROPERTIES: 19
  1395. PROPERTIES:     5,0,64,8,-8,40,1,0,1,1,2,0,0,4,26,0,4,27,0
  1396. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1397.  
  1398. OBJECT_NAME:    515
  1399. NUM_PROPERTIES: 19
  1400. PROPERTIES:     6,0,128,8,-8,40,1,0,1,1,0,0,0,29,11,0,29,13,0
  1401. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1402.  
  1403. OBJECT_NAME:    515
  1404. NUM_PROPERTIES: 19
  1405. PROPERTIES:     7,0,96,8,-8,40,1,0,1,1,1,0,0,3,11,0,3,13,0
  1406. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1407.  
  1408. OBJECT_NAME:    515
  1409. NUM_PROPERTIES: 19
  1410. PROPERTIES:     8,0,128,8,-8,40,1,0,1,1,4,0,0,19,45,0,20,45,0
  1411. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1412.  
  1413. OBJECT_NAME:    515
  1414. NUM_PROPERTIES: 19
  1415. PROPERTIES:     9,0,128,8,-8,40,1,0,1,1,4,0,0,27,56,0,28,56,0
  1416. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1417.  
  1418. OBJECT_NAME:    515
  1419. NUM_PROPERTIES: 19
  1420. PROPERTIES:     10,0,128,8,-8,40,1,0,1,1,5,0,0,35,56,0,36,56,0
  1421. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1422.  
  1423. OBJECT_NAME:    515
  1424. NUM_PROPERTIES: 19
  1425. PROPERTIES:     11,0,128,8,-8,40,1,0,1,1,6,0,0,46,22,0,46,23,0
  1426. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1427.  
  1428. OBJECT_NAME:    515
  1429. NUM_PROPERTIES: 19
  1430. PROPERTIES:     12,0,128,8,-8,40,1,0,1,1,6,0,0,46,17,0,46,18,0
  1431. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1432.  
  1433. OBJECT_NAME:    515
  1434. NUM_PROPERTIES: 19
  1435. PROPERTIES:     13,0,128,8,-8,40,1,0,1,2,0,0,0,48,46,0,48,47,0
  1436. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1437.  
  1438. OBJECT_NAME:    515
  1439. NUM_PROPERTIES: 19
  1440. PROPERTIES:     14,0,128,8,-8,40,1,0,1,3,0,0,0,35,21,0,35,23,0
  1441. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1442.  
  1443. OBJECT_NAME:    515
  1444. NUM_PROPERTIES: 19
  1445. PROPERTIES:     15,0,128,8,-8,40,1,0,1,4,0,0,0,43,39,0,43,40,0
  1446. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1447.  
  1448. OBJECT_NAME:    515
  1449. NUM_PROPERTIES: 19
  1450. PROPERTIES:     16,0,128,8,-8,40,1,0,1,4,1,0,0,51,17,0,51,19,0
  1451. ATTRIBUTES:     1,0,0,1,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1452.  
  1453. OBJECT_NAME:    515
  1454. NUM_PROPERTIES: 19
  1455. PROPERTIES:     17,0,64,8,-8,40,1,0,0,0,0,0,1,35,51,0,36,52,0
  1456. ATTRIBUTES:     0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1457.  
  1458. OBJECT_NAME:    515
  1459. NUM_PROPERTIES: 19
  1460. PROPERTIES:     18,0,64,8,-8,40,1,0,0,0,0,0,1,43,51,0,44,52,0
  1461. ATTRIBUTES:     0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1462.  
  1463. OBJECT_NAME:    515
  1464. NUM_PROPERTIES: 19
  1465. PROPERTIES:     19,0,64,8,-8,40,1,0,0,0,0,0,1,39,48,0,40,49,0
  1466. ATTRIBUTES:     0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1467.  
  1468. OBJECT_NAME:    515
  1469. NUM_PROPERTIES: 19
  1470. PROPERTIES:     20,0,128,6,-6,40,1,0,1,1,4,0,0,27,49,0,27,50,0
  1471. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1472.  
  1473. OBJECT_NAME:    513
  1474. NUM_PROPERTIES: 16
  1475. PROPERTIES:     0,0,0,0,0,0,0,0,0,1,29,37,0,34,37,0
  1476. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1477.  
  1478. OBJECT_NAME:    513
  1479. NUM_PROPERTIES: 16
  1480. PROPERTIES:     1,0,0,0,0,0,0,0,0,1,35,28,0,35,29,0
  1481. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1482.  
  1483. OBJECT_NAME:    513
  1484. NUM_PROPERTIES: 16
  1485. PROPERTIES:     2,0,0,0,0,0,0,0,0,1,28,28,0,28,29,0
  1486. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1487.  
  1488. OBJECT_NAME:    513
  1489. NUM_PROPERTIES: 16
  1490. PROPERTIES:     3,0,0,0,0,0,0,0,0,1,29,3,0,34,3,0
  1491. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1492.  
  1493. OBJECT_NAME:    513
  1494. NUM_PROPERTIES: 16
  1495. PROPERTIES:     4,0,0,0,0,0,0,0,0,1,29,0,0,34,0,0
  1496. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1497.  
  1498. OBJECT_NAME:    513
  1499. NUM_PROPERTIES: 16
  1500. PROPERTIES:     5,0,0,0,0,0,0,0,0,1,5,40,0,10,43,0
  1501. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1502.  
  1503. OBJECT_NAME:    513
  1504. NUM_PROPERTIES: 16
  1505. PROPERTIES:     6,0,0,0,0,0,0,0,0,1,37,40,0,39,43,0
  1506. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1507.  
  1508. OBJECT_NAME:    513
  1509. NUM_PROPERTIES: 16
  1510. PROPERTIES:     7,0,0,0,0,0,0,0,0,1,9,9,0,9,9,0
  1511. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1512.  
  1513. OBJECT_NAME:    513
  1514. NUM_PROPERTIES: 16
  1515. PROPERTIES:     8,0,0,0,0,0,0,0,0,1,13,26,0,13,26,0
  1516. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1517.  
  1518. OBJECT_NAME:    513
  1519. NUM_PROPERTIES: 16
  1520. PROPERTIES:     9,0,0,0,0,0,0,0,0,1,12,12,0,12,12,0
  1521. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1522.  
  1523. OBJECT_NAME:    513
  1524. NUM_PROPERTIES: 16
  1525. PROPERTIES:     10,0,0,0,0,0,0,0,0,1,44,35,0,44,35,0
  1526. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1527.  
  1528. OBJECT_NAME:    513
  1529. NUM_PROPERTIES: 16
  1530. PROPERTIES:     11,0,0,0,0,0,0,0,0,1,46,53,0,46,53,0
  1531. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1532.  
  1533. OBJECT_NAME:    513
  1534. NUM_PROPERTIES: 16
  1535. PROPERTIES:     12,0,0,0,0,0,0,0,0,1,58,43,0,58,43,0
  1536. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1537.  
  1538. OBJECT_NAME:    513
  1539. NUM_PROPERTIES: 16
  1540. PROPERTIES:     13,0,0,0,0,0,0,0,0,1,57,18,0,57,18,0
  1541. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1542.  
  1543. OBJECT_NAME:    513
  1544. NUM_PROPERTIES: 16
  1545. PROPERTIES:     14,0,0,0,0,0,0,0,0,1,59,30,0,60,31,0
  1546. ATTRIBUTES:     1,1,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1547.  
  1548. OBJECT_NAME:    83
  1549. NUM_PROPERTIES: 30
  1550. PROPERTIES:     0,2176,1665,37,0,954,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1551. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1552.  
  1553. OBJECT_NAME:    83
  1554. NUM_PROPERTIES: 30
  1555. PROPERTIES:     0,2176,1216,37,0,954,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1556. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1557.  
  1558. OBJECT_NAME:    83
  1559. NUM_PROPERTIES: 30
  1560. PROPERTIES:     0,1920,1025,37,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1561. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1562.  
  1563. OBJECT_NAME:    83
  1564. NUM_PROPERTIES: 30
  1565. PROPERTIES:     0,1920,577,37,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1566. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1567.  
  1568. OBJECT_NAME:    70
  1569. NUM_PROPERTIES: 30
  1570. PROPERTIES:     0,639,798,50,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1571. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1572.  
  1573. OBJECT_NAME:    77
  1574. NUM_PROPERTIES: 30
  1575. PROPERTIES:     0,292,831,50,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1576. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1577.  
  1578. OBJECT_NAME:    77
  1579. NUM_PROPERTIES: 30
  1580. PROPERTIES:     0,286,770,50,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1581. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1582.  
  1583. OBJECT_NAME:    4
  1584. NUM_PROPERTIES: 30
  1585. PROPERTIES:     18,132,1708,35,0,0,64,2,1,5,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1586. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1587.  
  1588. OBJECT_NAME:    4
  1589. NUM_PROPERTIES: 30
  1590. PROPERTIES:     18,121,1560,35,0,0,64,2,1,5,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
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  1815. PROPERTIES:     18,3904,3169,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1816. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1817.  
  1818. OBJECT_NAME:    3
  1819. NUM_PROPERTIES: 30
  1820. PROPERTIES:     18,3748,2397,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1821. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1822.  
  1823. OBJECT_NAME:    3
  1824. NUM_PROPERTIES: 30
  1825. PROPERTIES:     18,3256,2181,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1826. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1827.  
  1828. OBJECT_NAME:    3
  1829. NUM_PROPERTIES: 30
  1830. PROPERTIES:     18,3208,2041,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1831. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1832.  
  1833. OBJECT_NAME:    3
  1834. NUM_PROPERTIES: 30
  1835. PROPERTIES:     18,3676,2197,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1836. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1837.  
  1838. OBJECT_NAME:    4
  1839. NUM_PROPERTIES: 30
  1840. PROPERTIES:     18,1756,3929,35,0,0,64,2,1,5,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1841. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1842.  
  1843. OBJECT_NAME:    4
  1844. NUM_PROPERTIES: 30
  1845. PROPERTIES:     18,1664,3791,35,0,0,64,2,1,5,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1846. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1847.  
  1848. OBJECT_NAME:    4
  1849. NUM_PROPERTIES: 30
  1850. PROPERTIES:     18,1977,3939,35,0,0,64,2,1,5,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1851. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1852.  
  1853. OBJECT_NAME:    4
  1854. NUM_PROPERTIES: 30
  1855. PROPERTIES:     18,2053,3772,35,0,0,64,2,1,5,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1856. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1857.  
  1858. OBJECT_NAME:    4
  1859. NUM_PROPERTIES: 30
  1860. PROPERTIES:     18,3640,1137,35,0,0,64,2,1,5,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1861. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1862.  
  1863. OBJECT_NAME:    11
  1864. NUM_PROPERTIES: 30
  1865. PROPERTIES:     0,3041,167,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1866. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1867.  
  1868. OBJECT_NAME:    11
  1869. NUM_PROPERTIES: 30
  1870. PROPERTIES:     0,2959,166,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1871. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1872.  
  1873. OBJECT_NAME:    11
  1874. NUM_PROPERTIES: 30
  1875. PROPERTIES:     0,2803,170,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1876. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1877.  
  1878. OBJECT_NAME:    11
  1879. NUM_PROPERTIES: 30
  1880. PROPERTIES:     0,2880,167,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1881. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1882.  
  1883. OBJECT_NAME:    91
  1884. NUM_PROPERTIES: 30
  1885. PROPERTIES:     0,3394,1187,65,0,954,64,2,0,0,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1886. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1887.  
  1888. OBJECT_NAME:    4
  1889. NUM_PROPERTIES: 30
  1890. PROPERTIES:     18,3360,1453,35,0,0,64,2,1,5,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1891. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1892.  
  1893. OBJECT_NAME:    4
  1894. NUM_PROPERTIES: 30
  1895. PROPERTIES:     18,3246,937,35,0,0,64,2,1,5,250,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1896. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1897.  
  1898. OBJECT_NAME:    68
  1899. NUM_PROPERTIES: 30
  1900. PROPERTIES:     0,3612,419,40,0,0,64,2,1,5,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1901. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1902.  
  1903. OBJECT_NAME:    10
  1904. NUM_PROPERTIES: 30
  1905. PROPERTIES:     0,1512,3937,10,0,0,64,0,1,5,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1906. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1907.  
  1908. OBJECT_NAME:    10
  1909. NUM_PROPERTIES: 30
  1910. PROPERTIES:     0,3944,1249,10,0,0,64,0,1,5,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1911. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1912.  
  1913. OBJECT_NAME:    10
  1914. NUM_PROPERTIES: 30
  1915. PROPERTIES:     0,3952,1015,10,0,0,64,0,1,5,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1916. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1917.  
  1918. OBJECT_NAME:    10
  1919. NUM_PROPERTIES: 30
  1920. PROPERTIES:     0,1412,635,10,0,0,64,0,1,5,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1921. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1922.  
  1923. OBJECT_NAME:    10
  1924. NUM_PROPERTIES: 30
  1925. PROPERTIES:     0,910,591,10,0,0,64,0,1,5,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1926. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1927.  
  1928. OBJECT_NAME:    10
  1929. NUM_PROPERTIES: 30
  1930. PROPERTIES:     0,2006,1461,10,0,0,64,0,1,5,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1931. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1932.  
  1933. OBJECT_NAME:    10
  1934. NUM_PROPERTIES: 30
  1935. PROPERTIES:     0,1710,1717,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1936. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1937.  
  1938. OBJECT_NAME:    91
  1939. NUM_PROPERTIES: 30
  1940. PROPERTIES:     0,1694,579,65,0,1431,64,2,0,0,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1941. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1942.  
  1943. OBJECT_NAME:    91
  1944. NUM_PROPERTIES: 30
  1945. PROPERTIES:     0,3842,1985,65,0,0,64,2,0,0,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1946. ATTRIBUTES:     1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1947.  
  1948. OBJECT_NAME:    64
  1949. NUM_PROPERTIES: 30
  1950. PROPERTIES:     0,1272,1681,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1951. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1952.  
  1953. OBJECT_NAME:    2
  1954. NUM_PROPERTIES: 30
  1955. PROPERTIES:     18,2578,3317,36,0,0,64,2,1,10,250,54,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1956. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1957.  
  1958. OBJECT_NAME:    2
  1959. NUM_PROPERTIES: 30
  1960. PROPERTIES:     18,2406,3149,36,0,0,64,2,1,10,250,54,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1961. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1962.  
  1963. OBJECT_NAME:    2
  1964. NUM_PROPERTIES: 30
  1965. PROPERTIES:     18,1834,3187,36,0,0,64,2,1,10,250,54,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1966. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1967.  
  1968. OBJECT_NAME:    46
  1969. NUM_PROPERTIES: 30
  1970. PROPERTIES:     0,1150,3207,40,0,0,64,2,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1971. ATTRIBUTES:     1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1972.  
  1973. OBJECT_NAME:    10
  1974. NUM_PROPERTIES: 30
  1975. PROPERTIES:     0,1222,3221,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1976. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1977.  
  1978. OBJECT_NAME:    10
  1979. NUM_PROPERTIES: 30
  1980. PROPERTIES:     0,1278,3193,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1981. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1982.  
  1983. OBJECT_NAME:    11
  1984. NUM_PROPERTIES: 30
  1985. PROPERTIES:     0,1374,3223,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1986. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1987.  
  1988. OBJECT_NAME:    11
  1989. NUM_PROPERTIES: 30
  1990. PROPERTIES:     0,1438,3179,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1991. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1992.  
  1993. OBJECT_NAME:    11
  1994. NUM_PROPERTIES: 30
  1995. PROPERTIES:     0,1500,3221,10,0,0,64,0,0,0,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1996. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1997.  
  1998. OBJECT_NAME:    2
  1999. NUM_PROPERTIES: 30
  2000. PROPERTIES:     18,1210,2725,36,0,0,64,2,1,10,250,54,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2001. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2002.  
  2003. OBJECT_NAME:    2
  2004. NUM_PROPERTIES: 30
  2005. PROPERTIES:     18,1164,2601,36,0,0,64,2,1,10,250,54,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2006. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2007.  
  2008. OBJECT_NAME:    2
  2009. NUM_PROPERTIES: 30
  2010. PROPERTIES:     18,1268,2759,36,0,0,64,2,1,10,250,54,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2011. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2012.  
  2013. OBJECT_NAME:    3
  2014. NUM_PROPERTIES: 30
  2015. PROPERTIES:     18,216,3293,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2016. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2017.  
  2018. OBJECT_NAME:    3
  2019. NUM_PROPERTIES: 30
  2020. PROPERTIES:     18,176,2985,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2021. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2022.  
  2023. OBJECT_NAME:    3
  2024. NUM_PROPERTIES: 30
  2025. PROPERTIES:     18,176,2585,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2026. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2027.  
  2028. OBJECT_NAME:    3
  2029. NUM_PROPERTIES: 30
  2030. PROPERTIES:     18,184,2193,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2031. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2032.  
  2033. OBJECT_NAME:    3
  2034. NUM_PROPERTIES: 30
  2035. PROPERTIES:     18,644,2201,32,0,0,64,2,1,10,250,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2036. ATTRIBUTES:     0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2037.  
  2038. OBJECT_NAME:    3
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